Thursday, January 31, 2013
Wednesday, January 30, 2013
Monday, January 28, 2013
My first poof was built on the concept of the smoke being a bunch of balls that you shrink down; but as you can see, despite using 11 frames (or maybe because of the 11 frames), it looks a little off; like the smoke is flying away down a tunnel, or something.
I wish I saved a few more versions of this somewhere in the middle of development, but what I did was take the original poof and instead of continuing to shrink it down, I fragmented the pieces and finished the poof with something almost completely different from where it started. I also changed the initial frame to be a bit smaller than the following, giving it more pop; and the poof doesn't shrink uniformly (like in the first one). Instead, it keeps most of its width and loses its height.
Poof 2 is a step in the right direction, but I'm already seeing where there could be big improvements.
The important lesson I'm taking from this is that, even in a stupid poof animation, there's a huge amount of room for adding character, and most of that character comes alive when you respect the little things.
Thursday, January 24, 2013
So this bear is only about halfway finished. I'm going from four frames to eight.
I just wanted to show it right now because four frames actually looks pretty funny.
Oh, wait! Crap! Hold on!
180px*8 frames = 1440 pixels
I can't do eight frames. That's waaay too big for the sprite sheet.
Okay. So I guess I'm done, then.
Wednesday, January 23, 2013
Sunday, January 20, 2013
- Don't deconstruct your vehicle before the enemy can take it out. Losing that vehicle costs you nothing, because it was about to explode, anyways. Your opponent earned that XP. Show them some respect.
- The same goes for pilots jumping out of their aircraft before the kill-shot. You're a douche, and you look stupid falling to your death. Go out with a little dignity and attempt a kamikaze run on your opponent.
- And if you're that one guy who not only deconstructed your sunderer but went so far as to log out so I couldn't get XP for blasting you with my lightning, then congratulations; you're an alpha douche. Work on that.
- If your faction has 45% pop on the continent, another faction has 45%, and the third faction has 10% and no territories, don't zerg the third faction. Granted, reenacting Helm's Deep with assault rifles is a fun time for me, and you're probably going to be all bunched up into grenade-friendly clusters, but you're still a douche.
- Are you capping a point? Is victory guaranteed? Don't trash the fucking base. Leave the terminals and the turrets alone, because the more competent and responsible members of your team are going to have to turn around and fix everything you broke before they can move on to the next point.
- Did an enemy just take you out in a totally awesome way? Give them a '/t' and let them know it, because (surprise, surprise) your opposition is also playing Planetside 2 because they want to have a good time and challenge themselves against opponents they can respect. I've got players on my friends list that aren't even in my faction. You know why? Because I'm not a douche.
(Is bragging about not being a douche something a douche would do? I need to self-analyze.)
Friday, January 18, 2013
Thursday, January 17, 2013
Wednesday, January 16, 2013
I'm playing the latest remake of FFIV.
Having not touched the game since I was a little dude, it's fun to see how my perspective has changed over the years.
- It's really, really fast. All of the dialog feels like the abbreviated version of a modern game. As an adult, this is refreshing. As a kid, this just made sense for my kid brain.
- ATB. Active Time Battle. As an adult, the combat still feels well-designed and the bosses challenging (granted, this is a remake). As a kid, ATB held my attention better than turn-based because it demanded my constant input. The game's battles were more immediate and the bosses were memorable. That demon wall thing still freaks me out.
- Cecil, the badass Dark Knight, captain of a fleet of airships (wouldn't that make him an admiral?), is your main character. As an adult, this is a lot more appealing than modern Final Fantasy games. It's like having Auron or Balthier for a protagonist instead of Tidus or Vaan. I don't know why Square assumes that their younger players want a younger character to identify with, because as a kid I thought Cecil was fucking awesome while Palom and Porom were dumb as hell.
Tuesday, January 15, 2013
Monday, January 14, 2013
My bro wrote a novel. It got published. It's excellent.
There's a huge number of creative narrative devices in this book that give it a lot of personality and help get you invested in the characters (before everything goes to shit and they're all brutally murdered.) I'm hoping he cultures this specific writing style and tries it out in future projects, because it works really well.
Clint explains North of Armageddon better than I do on his own Tumblr. It's the best post ever because it's 10% "Oh, hey. I published a book. Whatever," and 90% "Let me tell you about the lesser-known projects of Andrew Hussie."