tag:blogger.com,1999:blog-7197711266721932614.post1794267193424381696..comments2023-12-19T05:11:16.729-08:00Comments on Justin Talks to Himself: Character Design: JennyAnonymoushttp://www.blogger.com/profile/14136411957927907871noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7197711266721932614.post-2899897400102547352011-07-09T21:05:58.772-07:002011-07-09T21:05:58.772-07:00I really don't want to split up the legs and t...I really don't want to split up the legs and torso but I might have to (for the sake of my sanity).<br /><br />Drawbacks to splitting:<br /><br /> - the animations potentially won't look as good (of course, if it's a fraction of the work-load then maybe it'll turn out better if I cut corners).<br /><br /> - I can't outline her. What I mean by this is: I was going to have a separate texture that would just be her outline, which is cool if you want a glow or shields or something like that.<br /><br />The fact that I haven't gotten around to working on her animations after all these months should be a sign that I'm troubled by just how many animations I'm forcing myself to do.Anonymoushttps://www.blogger.com/profile/14136411957927907871noreply@blogger.comtag:blogger.com,1999:blog-7197711266721932614.post-35656386863443842922011-07-08T18:07:44.907-07:002011-07-08T18:07:44.907-07:00Maybe you could do like in Quake 3 and have the to...Maybe you could do like in Quake 3 and have the top and bottom of the character independant. Or at the very least that might be your starting point for the 300 frames. Just for comparison, in a similar game design I decided that the character can't twist (gun vs. feet) more than 45 degrees or so, which means that in order to shoot left while running right, the character has to be moving backwards, which is a movement penalty. This would mean that I would only have to draw 3 * 60 = 180 frames instead of 300.<br /><br />I was going to say Jet-Girl isn't sexy enough, but no, instead I shall applaud your choice for a non-sexist design.Darknuthttp://darknut.com/noreply@blogger.com