But there's a sub-genre of fantasy that rests deep inside my heart. It doesn't even have a proper name, but the basic idea is you take a character, or maybe a few characters, which is better, out of our contemporary, modern world, and you drop them into a fantasy/sci-fi/unfamiliar world.
But some of this stuff is really fun.
Beyonders is cool just because of its name, and the author is a real talent.
Is it an entirely serious adventure? No.
Is there an evil wizard ruling a kingdom in a despotic fashion? Heroes that must stop him? A quest to recover the-only-thing-that-can-destroy-the-evil-wizard? Tropes, tropes, tropes? Sure, but Mull makes them work. He makes them fun.
I think anyone else who wrote a book that played out like a Visit-The-Four-Elemental-Temples RPG would fall really flat, but the nuances of the story and its style keep it moving nicely.
To be fair, this was the book I read right after
Breathless, and as you know, if you read a shit book then the next book, even a mediocre one, will be a lot better just because of the contrast in quality.
Also, I might have mentioned this before but I'm a sucker for this specific sub-genre of fantasy.
Books31 - "It will engross both boys and girls between 3rd to 8th grade"
Patty - "I can see this book appealing to tons of betweener aged kids"
And over-sized man-boys. Don't forget me.
(There also might be a 13-year-old protagonist who cracks smart-ass jokes in the face of certain death like some grizzled war hero, and I think he almost kills a guy with a billiard ball, which is very "I drink your milkshake", but dude, you're 13 years old. I don't know any 30-year-olds who act as mature as you do.)