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Wednesday, March 27, 2013

Indiana Stone: The Brave and the Boulder: Trailer





It'd be appropriate to make some witty pun about boulders, but I can't zinc of anything.

Tuesday, March 26, 2013

Guacamelee: Trailer



Fuck you, Drinkbox. I can't beat this. You're too good.

Friday, March 22, 2013

Dragon's Crown: Trailer


The wild art coupled with that music makes the first half of this trailer (despite its lack of gameplay) really stand out.
That dancing mouse. Haunting.

The second-half of the trailer is all epic (EPIC) bosses and King of Dragons-esque gameplay. So that's good, too.


Welcome to Justin Talks About Trailers. He loves his trailers, people!

Thursday, March 21, 2013

Bear Buggy: Rock Wall WIP


Tilesets are fun to make and I love the end results, but once you've stopped experimenting, you know what you're going to do, and your only goal is to just make the same rock over and over again, for hours and hours...

I'm just glad podcasts exist.

Wednesday, March 20, 2013

Sunday, March 17, 2013

Unity: Old Man Island






Learning Unity. Making a procedurally generated island (top-down sprites, of course).

Check this one out! It looks like a guy with glasses and a moustache.

Saturday, March 16, 2013

Mark of the Ninja: Bragging



You've taught me well, Azai.

Thursday, March 14, 2013

Sunday, March 10, 2013

Monsters in California: Small Edits

Remember when I used to post all kinds of sprite animations every day?
Not anymore! Hahahaha!

All I'm doing these days is editing, and a large part of editing is taking bloated sentence and trimming off all the fat.
You would think that descriptive words would add more imagery, but I've had the opposite results. It seems like the more words you add, the less effective the sentence is at painting a picture in your head.



Miles looks back at me and frowns.

TO

Miles looks at me and frowns.

TO

Miles frowns at me.




The last version is the simplest, but it's also the most effective at focusing on what's important (the frown). The looking back part doesn't really have to be there. (Given the scene that was established earlier in this out-of-context example) it's implied, and you can trust your readers to fill in the ______.

Friday, March 8, 2013

SimCity: One Minute Review




SimCity is one of my favorite video game franchises of all time, and this newest iteration has tons of features that I dreamed about when I played the older versions. It's also very pretty to look at.

I will not, nor will I ever, buy this game.



When people talk about what's wrong with video games today, they're usually my age and whining about gamers focusing on achievements and single-player campaigns that play like extra-long tutorials.

But they're wrong. That isn't what's wrong with video games today. SimCity is what's wrong. Forcing your players to log onto a server for a single-player experience is what's wrong. Inevitably nuking your game in a few years by shutting down the servers so your loyal customers will be forced to buy the next iteration and never again play the old one is what's wrong.

Franchise loyalty is also what's wrong. In my Utopian future, gamers will never pre-order. They will play demos and pay attention to reviews before they buy anything. And when this happens, the quality of video games will shoot through the fucking roof.

(This was supposed to just be an embedded video. Then it got out of hand.)

Planetside 2: Evil Laughs







That was a warm-up. Here's the real maniac.

Friday, March 1, 2013

Game Music: Vagrant Story: Graylands Incident



Vagrant Story is to me what Metal Gear Solid is to a lot of other gamers.