Like almost everyone who has played La-Mulana, I haven't beaten the game, but it's not for a lack of trying. I don't expect to beat this second one, either; but it also won't be for lack of trying. Despite the impossible puzzles and trap rooms without a fail state (AAAH!), La-Mulana still manages to be a hell of a lot of fun.
If Kindle isn't your thing but you still want to read about freaky adventures in California, I've uploaded the novel to Smashwords. They support every format known to man. Want to read the book in a TXT file with Notepad? Go ahead, weirdo. Smashwords has got you covered.
I also got to write up a new description for the book. Unlike the original synopsis, this one had to be incredibly short.
A donut chef suffering from hallucinations begins to wonder if the monsters he sees are real. They are.
Start a combo in mid-air, hit the platform and continue swinging, finish the combo with a super-high damage thrust that obliterates the sorcerer before he can disappear. Plummet down into a pit of spikes, but catch yourself on a chain and immediately ledge-hop your way up two screens using nothing but your oversized arms.
Catch a flank attack with your shield in the middle of your spear-throwing animation. Battle a fucking dragon.
Crowd-control grapple moves that lead into air-juggles. Switch dimensions five times in the middle of your 100+ combo.