@LowBitLovecraft     Morgopolis Studios                                                 Good Stuff! About

Thursday, February 28, 2013

Tuesday, February 26, 2013

Monsters in California: Editing Process Snippet

I've always been interested in the play-by-play editing process of other writers, so I thought I'd show a bit of my own. Here's what happens between the rough and (hopefully) finished version of a single paragraph.

This is going to be a little embarrassing. For me.


Monday, February 25, 2013

Game Music: Jamestown: Journey Into the Dark Sector



I will embed Youtube until the end of timenothingcanstopme!


Shootemups that I've properly loved is a short list:

Guardian Legend (counts?)
Life Force
Ikaruga
Jamestown

Sunday, February 24, 2013

GTA4: Poonikins



Birgirpall. Funny dude.

Saturday, February 23, 2013

FPS Tip: Turn Off Enhance Pointer Precision

I'm kind of pissed off that I'm only finding out about this right now, but apparently there's this setting in Windows that, if you turn it off, your aim in FPS games instantly gets better.

The issue is that the distance your cursor travels is affected by the speed at which you move your mouse, which is great for a desktop where you're browsing a web page or something and you're whipping all over the screen without any accuracy, but it screws you up in an FPS because there's an extra element at play that makes developing proper 1:1 muscle memory almost impossible.


Control Panel -> Hardware -> Mouse




And if FPS games are your thing and you want to go a little further down the rabbit hole then I'd recommend starting at this video.

Thursday, February 21, 2013

Game Music: Vagrant Story: Undercity


I'm on a Vagrant kick.

Undercity: There's no other song like it in the entire game.

Wednesday, February 20, 2013

Game Music: Vagrant Story: Abandoned Mines Level 1



Vagrant Story was nothing if not atmospheric. And beautiful.

Tuesday, February 19, 2013

Planetside 2: Galaxy Good Time


To anyone who doesn't play Planetside 2, this is probably going to look like a lot of nonsense.

(To anyone who does, check out WarpathWrel's PS2 videos. They're freaking awesome!)

Thursday, February 14, 2013

A Man Riding a Pie


"Please calm down, Jeremy," said the Magic Pie. "The only way you could possibly die right now is if you lost your grip on my warm, flaky crust."

Tuesday, February 12, 2013

DayZ: How to Scare the Crap Out of Someone



This is an expert-level haunting via admin privileges.

Monday, February 11, 2013

Monsters in California: Chapter 1 Comparison

Murder your darlings, right?
I started with the darlings and just kept going.


Left: Original               Right: Revised


What you're looking at is the first chapter of "Monsters in California," which I am currently in the process of destroying--I mean revising!

It's cathartic, taking something you spent years working on and then just tearing it apart. Hopefully, when the dust settles and the editing is finished; I'll have a lean, mean supernatural horror novel.

...Or maybe I'll end up deleting everything that made the book worth reading and it'll be horrible. Time will tell!


Saturday, February 9, 2013

Magicians and Looters: Goo? Or Something?





I'm experimenting with particle effects for this goo stuff that needs to come out of a pipe, and while I'm not sure the animation above is going to end up in the game, I like how it looks.

Friday, February 8, 2013

Magicians and Looters: Brent Gameplay Video



Go Brent! Shine your light of hope and lead victory!

Wednesday, February 6, 2013

Magicians and Looters: Yet Another Frisbee



This was deceptively tricky to make.

It's still a little off.

Tuesday, February 5, 2013

Monday, February 4, 2013

Magicians and Looters: Jocko's Unicycle



Here's what it looks like when a one-armed jester pulls a unicycle out of his ass and rides it.

Greenlight: Knock-Knock




Russian development studio Ice-Pick Lodge has made some of the strangest, most incredible games ever; and if you don't believe me then I'm pretty sure you haven't played The Void.

As for Knock-Knock, I haven't played it and I don't have a clue what the final product is going to be, but this is Ice-Pick Lodge we're talking about, and trying to pin their games down into a familiar genre is a waste of time. Trust me, Knock-Knock is going be weird both in presentation and in gameplay, but it's also going to be amazing.