Tuesday, July 10, 2012
Final Fantasy 3 (Not the good one. The other FF3)
Some dark force took control of me and I shoved the FF3(JP#) remake into my 3DS. It took thirty minutes until the fog cleared and I got my act together, but I was left asking myself, "Why does this game exist?"
You start out with one guy, you have one basic attack, and right off the bat there's a dungeon full of random encounters. Even FF1 doesn't pull this crap on you.
This is an RPG. Your dexterity is not a factor here. Games like these should revel in making the player feel clever. Give them some way to get past the enemy's defenses and deal critical damage. Casting an ice spell on a fire elemental is the most basic example I can think of. Why not give me something like this right from the start? Why not let me have fun right away? Within my thirty minutes of playing, I still had one guy, and I was still a vanilla-class Adventurer with no special attributes, and my only spell was for poison removal.
I just played a bit of FF7 recently and I didn't have any of these problems. Right away I'm casting bolt on enemies weak to electricity and saving up limit breaks for a boss with special attack patterns. (Also: The dialogue! Why don't I remember it being so bad?)
The part that really bothers me about all of this is that I was playing a remake of FF3, not a port. They have talented developers on their payroll. Didn't any of them say, "Wow, this really sucks compared to the stuff we make now."?
And the story sucks. I'll take angsty ex-SOLDIER dickheads over giant, talking destiny crystals any day of the week.