Grandia is a 20-hour game that takes 40 hours to beat.
Twenty-five hours have passed since I crossed the End of the World and I'm closing in on the final boss. During that time, Sue left the party (which is where I quit the last time, fifteen years ago), the story has taken a spectacular nose-dive into a mountain of shit, and the final boss is some faceless, world-destroying monster that's become super-powerful because of all the evil in the world. Which is stupid.
At this point, Justin's comrade-in-arms and romantic interest, Feena, decides that she's the only one who can stop the final boss, so she tells Justin to fuck off and flies away in an airship. Justin, who's spent the entire game vomiting catch-phrases about how an adventurer never gives up, loses all hope and gives up entirely.
As the airship and Feena fade into the distance, Justin literally turns around to his buds, the guys whom he's always backed up whenever they were having doubts or worries, the guys he's always been there for, and they tell him to fuck off.
Trust me, I've been wanting to tell Justin to fuck off throughout the entire game and let Sue be the hero, but for the other characters in Justin's party to do this makes no sense at all. None. It's like the writer said, "This is the sad part where everyone leaves Justin and he totally gives up, and it'll be super sad, so there doesn't need to be a reason behind any of it. Creating motivation is something novice writers do."
And in case you didn't get the message. In case everyone turning on the protagonist in a matter of seconds wasn't clear enough for you that this is the sad part of the game, it immediately starts raining.
IN THE DESERT.
Our hero is broken. Our hero is useless. He loves explaining this to himself.
On a whim, he decides to visit a nearby city and talk to a rabbit-man to see if there's any odd job he could do while the world is ending. Does that make any sense?
The rabbit-man looks up at Justin, and in a heavy Italian accent so fake it would make Mario cringe, he says:
"The sad part is arbitrarily over! This is the happy part of the game!, All your friends are here, even the ones who told you to fuck off; and Sue, who was supposed to be on the other side of the world, she's here just to tell you how awesome you are and nothing else. Isn't that wonderful?"
"Now quick, climb into the mysterious, magic portal that just appeared and nobody finds strange. I'm sure it'll Deus Ex Machina this plot real good."
And I swear the story gets even more ridiculous after that. Justin becomes this Spirit Hero and for the rest of the game the only crap he talks about is mankind's true purpose and what special creatures we all are.
The only small measure of redemption Grandia managed was that you (literally!) had to climb up the final boss's asshole and fight your way through his messed-up body in order to locate and destroy his black heart. That was metal.
Oh yeah. Forgot to mention: Feena is a xenophobe. I'm just saying.
One time at dinner, she started talking about how uneasy she felt about this city we were staying at where all these different races were living together. While we ate, she explained how poorly they worked together because they were all different from each other, and how much better and more unified it was back in this other town we had just left.
Just as a side-note, this other town that we had just left? They kicked our asses out.
And the reason they kicked us out? We had short ears, and nobody in that town trusted people with short ears.
So many incredible games. Why did I choose this one? What the hell is wrong with me?