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Thursday, April 19, 2012

Morgopolis Studios Logo

So this took a while.

It's the logo for our little dev team, and I'd like to say that there's a lot of deep, meaningful symbolism going on here, but the conception went more like, "It'd be fucking metal if the griffon was standing on a pile of skulls!" "Yeah!"

I made this guy at 2048x2048 resolution, but the game is 1280x720, and making an image at hi-res and scaling it down is supposed to be the smart way to do things, but all of the cross-hatching and crap is really going to disappear once the size changes.
In that way, it's probably the perfect logo for the company: Way too much effort for very little payoff.

Given the style, I'm hesitant to add color. Like, this is supposed to be hiding in someone's notebook, or something like that.
Also, I'm exhausted with this stupid griffon, so maybe I'll come back to it later and goof around.


  1. I hope you don't mind a little unsolicited advice, but I'd make the logo a little more front-and-center. I did a rough draw-over because I'm obnoxious like that. http://www.starquail.com/michael/morgo.png

  2. Goddammit, you're right. Your banner has so much more oomph, too. It's not even like, "Oh, yeah, that's sorta better." because it is better. Way better.

    I'm totally going to have to modify this thing. I hold you 100% accountable.

  3. Yep sorry, more crosshatching for you. :)

  4. Does this mean you're still going to make that griffon-riding game?

  5. A griffon-riding game would still be awesome.